It has been WAY too long since I last posted on my practicum project, the social MOO/MUD. As you may recall, I have played and reviewed many different MOOs so far (all under the server, Savitar), and afterwards I decided to play more thoroughly in DiscWorld.
Since then I have played a few times and learned more and more. A very funny thing happened the other day, I had a fight with a pumpkin, and I'm pretty sure the pumpkin ended up winning...





Is it just me, or did I actually retreat from a pumpkin? Well, I guess I still have some training to do.
I have been very surprised by how much work it seems to have gone into making these worlds. Wherever I go, there is much detail described in them. If I walk into a room, there may be 20 items easily, all with different looks, feels, smells and tastes. Some programmer had to sit down and create many different descriptions for each item, space, and computer player.
Now, I know that this game must have many MANY less programmers than a game like Starcraft 2 (I'm a big fan). I recently beat the campaign, and the list of credits went on for more than 7 minutes. But we must also consider what the target audience is for each product. SC2 is targeting MANY people (some say it's considered South Korea's national sport), whereas I can't really imagine that social MOOs were ever able to capture as many players (although I could be very wrong). In addition, SC2 costs $60, whereas all the MOOs that I've found so far have been free, with no advertisements. Maybe people in the 90s couldn't afford the computers and internet connections required to play the games?
My point: I'm impressed with all the detail.
Until next time, my wimpy-scared-of-pumpkins-humanoid-fighter OhuyGewa signs out.
Haha the pumpkin thing is hilarious! How did that even happen? Also I have a question, you said you beat the "campaign"...what is that?
ReplyDeleteOh yes. Sorry. Basically Starcraft 2 has two kinds of gameplay. First you can play online against other REAL people. And second you can play through a set of missions that follow a story line. The second one would be the campaign.
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